Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts
10 December 2010
Will Travel.
Remind me never to give an ETA on personal projects. This will eventually go on the luggage rack of the car. Also, if anyone out there has good rendering or normal mapping tips for Maya please send them my way.
15 November 2010
20 June 2010
Props 'n such
I've done a few prop renders and put them on my Portfolio site. This one's definitely my favourite, had a lot of fun building & texturing it. :)
Haven't forgotten about my tower environment, it's still in development, but in the mean time I'm also practicing my modeling, I've started on the tire of the Goggomobil I've been wanting to model since the beginning of 2nd semester (finding blueprints for the damn thing took forever). Oh and I'm roughing out a painting for my little nephew who is now 2 months old.
Unemployment has its advantages I suppose.
9 May 2010
Done and DONE!
My demo reel is up and running on my portfolio site! Click HERE to go straight to it.
This is the lanyard ID tag I wore at the Grad Show on Friday and Saturday. Much less confusing for people than last year when we wore no tags at all.
Wow, that was an intense 8 months, but I have to admit I enjoyed it a lot, and made some fantastic new friends. Now to take a small break (and by small break I mean light a night shot of my Town for fun and putter around) and then onto the job hunt!
This is the lanyard ID tag I wore at the Grad Show on Friday and Saturday. Much less confusing for people than last year when we wore no tags at all.
Wow, that was an intense 8 months, but I have to admit I enjoyed it a lot, and made some fantastic new friends. Now to take a small break (and by small break I mean light a night shot of my Town for fun and putter around) and then onto the job hunt!
28 April 2010
6 April 2010
Some Lighting
29 March 2010
AOeeooo
26 March 2010
10 March 2010
4 March 2010
AO, I love you

I'm really not sure why I love Ambient Occlusion passes so much, but I do. This street corner was built for an assignment Adam G gave us.
As far as my first Demo Reel Environment goes, I have made progress and will be moving on to my 2nd environment next week...it has been edited for time and content. Curse you time!
Here's a sneak look at what I have so far, as I wont be posting anymore on it until Gradshow.
10 February 2010
Don't forget to eat your vegetables
31 January 2010
Progress Failure
Ugh, so UV'ing has kicked my butt and now I'm waaaay behind. Also, it looks like I'll have to build a bit more to fill it out composition wise. So UV'ing and some awful colour studies are all I got done this week :( Lesson learned: don't schedule more than is actually humanly possible to do at this stage in my 3D learnings.

PS: I love RoadKill. I unwrapped these in Maya to use it, and exported it back into XSI. Cheating? Maybe.

PS: I love RoadKill. I unwrapped these in Maya to use it, and exported it back into XSI. Cheating? Maybe.
24 January 2010
23 January 2010
The End is Nigh
Our final semester is devoted mostly to working on our demo reels (with some regular assignments thrown in for good measure). I've decided to focus on environments and lighting, and have therefore planned to do 2 different environments for my demo reel: one more cartoony (in XSI), the other realistic (in Maya). Variety, I am told, is a plus. To keep myself motivated ,and somewhat on-track, I'll try to post weekly updates on my progress.
Here are some thumbnails for the first project:

Here are some thumbnails for the first project:

17 December 2009
25 November 2009
fish.
We just finished our Salmon project in XSI. The project entailed modeling and texturing a salmon (or any kind of fish really), rigging it, then animating it using sin waves and constraining it to a path. We also got to play around with particle systems for the bubbles, and volume effects if we wanted to. :)
16 November 2009
Group Environment
Our group environment project was a Ski Lodge. Everyone modeled and textured pieces of the Lodge and then pulled it all together. I modeled the fireplace, pokers, windows along the side and the mugs. Then each of us took a copy of the scene and found a camera angle we liked, rearranged the props and lit it to our individual taste. This is still in progress (and hopefully it's not tooooo dark on your monitors).
12 October 2009
Excuses, excuses

So updating hasn't been happening because Digital Animation is quite literally sucking up ALL my time. I'm enjoying it so far tho, so I'm hoping to update at least a few times before I graduate next year. Hopefully? Maybe?
Anyway, this is the very first eyeball I've ever modeled/textured/rendered for your visual consumption.
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