Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

10 December 2010

Will Travel.


Remind me never to give an ETA on personal projects. This will eventually  go on the luggage rack of the car. Also, if anyone out there has good rendering or normal mapping tips for Maya please send them my way.

15 November 2010

Decoy

Still fiddling with the Goggomobil, but in the meantime here's a suitcase model:



I'll finish off the texturing in the next couple of days, and hopefully get another WIP shot of the car in.

20 June 2010

Props 'n such


I've done a few prop renders and put them on my Portfolio site. This one's definitely my favourite, had a lot of fun building & texturing it. :)
Haven't forgotten about my tower environment, it's still in development, but in the mean time I'm also practicing my modeling, I've started on the tire of the Goggomobil I've been wanting to model since the beginning of 2nd semester (finding blueprints for the damn thing took forever). Oh and I'm roughing out a painting for my little nephew who is now 2 months old.
Unemployment has its advantages I suppose.

9 May 2010

Done and DONE!

My demo reel is up and running on my portfolio site! Click HERE to go straight to it.


This is the lanyard ID tag I wore at the Grad Show on Friday and Saturday. Much less confusing for people than last year when we wore no tags at all.

Wow, that was an intense 8 months, but I have to admit I enjoyed it a lot, and made some fantastic new friends. Now to take a small break (and by small break I mean light a night shot of my Town for fun and putter around) and then onto the job hunt!

28 April 2010

Amusement

Rendering posters to go up on Sunday at Harbour Centre - it takes.. awhile. So to amuse myself I did THIS.

It's my Oil Drum stove's texture progression. I've probably done hundreds of things wrong, but I'll post it now and cringe about it later.

6 April 2010

Some Lighting


This is a section of what's happening in the top level of the Routemaster. There are some normal maps, but no textures yet. We only have about a month left, so this may be my last post before Grad Show.

29 March 2010

AOeeooo

The lower level of the doubledecker Routemaster bus I'm building for my 2nd environment. Top level has more goods, but more on that later.

26 March 2010

Enviro Two progress


Slooooowly getting there.

10 March 2010

It's a chair!


...and a couple of windows. Enviro Two underway.

4 March 2010

AO, I love you



I'm really not sure why I love Ambient Occlusion passes so much, but I do. This street corner was built for an assignment Adam G gave us.

As far as my first Demo Reel Environment goes, I have made progress and will be moving on to my 2nd environment next week...it has been edited for time and content. Curse you time!
Here's a sneak look at what I have so far, as I wont be posting anymore on it until Gradshow.


10 February 2010

Don't forget to eat your vegetables



Not feeling great has impeded my progress a bit, but I have managed to add the foreground building, garbage can, road and sidewalks. Also, instantiated and arranged the Grocer's fruit and veggie display. I think I finally have a colour study worked out as well - YAY!

31 January 2010

Progress Failure

Ugh, so UV'ing has kicked my butt and now I'm waaaay behind. Also, it looks like I'll have to build a bit more to fill it out composition wise. So UV'ing and some awful colour studies are all I got done this week :( Lesson learned: don't schedule more than is actually humanly possible to do at this stage in my 3D learnings.



PS: I love RoadKill. I unwrapped these in Maya to use it, and exported it back into XSI. Cheating? Maybe.

24 January 2010

More

23 January 2010

The End is Nigh

Our final semester is devoted mostly to working on our demo reels (with some regular assignments thrown in for good measure). I've decided to focus on environments and lighting, and have therefore planned to do 2 different environments for my demo reel: one more cartoony (in XSI), the other realistic (in Maya). Variety, I am told, is a plus. To keep myself motivated ,and somewhat on-track, I'll try to post weekly updates on my progress.

Here are some thumbnails for the first project:

17 December 2009

Another Group Project

A sneak peak! We're almost done!

25 November 2009

fish.



We just finished our Salmon project in XSI. The project entailed modeling and texturing a salmon (or any kind of fish really), rigging it, then animating it using sin waves and constraining it to a path. We also got to play around with particle systems for the bubbles, and volume effects if we wanted to. :)

16 November 2009

Group Environment

Our group environment project was a Ski Lodge. Everyone modeled and textured pieces of the Lodge and then pulled it all together. I modeled the fireplace, pokers, windows along the side and the mugs. Then each of us took a copy of the scene and found a camera angle we liked, rearranged the props and lit it to our individual taste. This is still in progress (and hopefully it's not tooooo dark on your monitors).

12 October 2009

Excuses, excuses


So updating hasn't been happening because Digital Animation is quite literally sucking up ALL my time. I'm enjoying it so far tho, so I'm hoping to update at least a few times before I graduate next year. Hopefully? Maybe?
Anyway, this is the very first eyeball I've ever modeled/textured/rendered for your visual consumption.