10 December 2010

Will Travel.


Remind me never to give an ETA on personal projects. This will eventually  go on the luggage rack of the car. Also, if anyone out there has good rendering or normal mapping tips for Maya please send them my way.

25 November 2010

Small update


This looks likes such a minimal update it's almost a case of 'spot the difference', but I told Kate I'd post what I've done so far, so there you have it. Also, that suitcase is going through an identity crisis, and as soon as that's resolved I'll post it in all its textured glory.

15 November 2010

Decoy

Still fiddling with the Goggomobil, but in the meantime here's a suitcase model:



I'll finish off the texturing in the next couple of days, and hopefully get another WIP shot of the car in.

26 September 2010

Car WIP


I'm still slowly plugging away at the Goggomobil. Very, very slowly. This is what I have so far, still need to tweak the body some and add more detail. Then there's the bumper, the interior and seats, separate out the doors, the steering wheel...wheel axles...door hinges.....texturing.....oh dear.

A peculiarity with this vehicle is that the tires tilt inwards, I thought that was interesting, and must be hell on tread wear.

If anyone has any car modeling tips please send them my way :)

30 August 2010

Excuses and such

It's been awhile since I posted and I still don't have anything finished to put up here - cos I have a job! Yay!
As a consolation prize here's something pretty cool from Arcade Fire that Gabe (from work, hehe) discovered today:

http://thewildernessdowntown.com/

works best in Chrome, apparently.

PS: I promise I'm still working on stuff
- as proof here's a small very rough WIP, the rest of it is currently in too tragic a state to post.

5 July 2010

Wheel Breakdown


Yup, there it is - one tire from RIDICULOUSLY high poly to somewhat low poly. Can I go lower? Probably, but then it just starts to offend my sense of aesthetics.

1 July 2010

Goggo Wheel

One vintage 480-10 tire as promised. This is the hi-poly version (omg you have no idea...) I'll be attempting a low poly version in the near future, then I'll post some wireframe comparisons.